Multiplayer Metrics
Some attacks send more than others, but it's not so simple as to say "the more you send, the better." Evaluating performance Suppose that you had a number of game replays in front of you. You can't watch the games, and you don't know who won. You do have various data such as how much garbage each player sent, game length, how many pieces used, etc. How could you use this data to best predict who won? To simplify this problem, assume that when the game ends, only garbage remains. One commonplace statistic is "Tetrominos Per Minute" (TPM). It simply measures playing speed. Would the faster player more likely win? What if they play thoughtlessly and wastefully? Maybe they clear too many Singles. A slower player, who makes better use of their pieces, can still win. Over the years people paid more attention to "Attack Per Minute" (APM). It takes skill to play quickly, but it also takes skill to convert those pieces into attacks. APM correlat