From wiki
The table below documents the settings required to simulate specific tetris modes in Lockjaw.
[edit] Classic 8-bit games
| Origin | A-type (NES) | A-type (Game Boy)
|
| Gimmick
| Marathon | Marathon
|
| Well width
| 10 | 10
|
| Well height
| 20 | 18
|
| Enter above ceiling
| Off | Off
|
| Speed curve
| NES | Game Boy
|
| Max entry delay
| 150 ms | 0
|
| Randomizer
| Memoryless | Memoryless
|
| Hold piece
| Off | Off
|
| Rotation system
| NES | Game Boy
|
| Floor kicks
| Off | Off
|
| Lockdown
| Classic | Classic
|
| Lock delay
| Set by speed curve | Set by speed curve
|
| Line clear delay
| 350 ms | 1500 ms
|
| Clear gravity
| Naive | Naive
|
| 4x4 squares
| Off | Off
|
| Scoring
| NES | NES
|
| Drop scoring
| Continuous | Continuous
|
| T-spin detection
| Off | Off
|
| Garbage
| None | None
|
| Sideways speed
| 1/6G | 1/9G
|
| Max sideways delay
| 250 ms | 400 ms
|
| Initial sideways motion
| Off | Off
|
| Initial rotation
| Off | Off
|
| Allow diagonal motion
| Off | Off
|
| Soft drop speed
| 1/2G | 1/3G
|
| Soft drop
| Lock | Lock
|
| Hard drop
| Lock | Lock
|
| Next pieces
| 1 | 1
|
| Next above shadow
| Hide | Hide
|
| Shadow
| None | None
|
| Hide blocks in well
| Off | Off
|
| Smooth gravity
| Off | Off
|
| Trails
| Off | Off
|
| Shift scale
| Off | Off
|
| Playfield position
| Middle | Left
|
| Next piece position
| Next at right | Next at right
|
| Mode Name (Origin) | Marathon (TDS)
|
| Gimmick
| Marathon
|
| Well Width
| 10
|
| Well Height
| 20
|
| Enter above ceiling
| On
|
| Speed curve
| Exponential
|
| Max entry delay
| Off
|
| Randomizer
| 7-Piece Bag
|
| Hold piece
| Empty
|
| Rotation system
| SRS
|
| Floor kicks
| Unlimited
|
| Lockdown
| Move Reset
|
| Lock delay
| Set by speed curve
|
| Line clear delay
| Set by speed curve
|
| Clear gravity
| Naive
|
| 4x4 squares
| Off
|
| Scoring
| TDS
|
| Drop scoring
| Softx1 Hardx2
|
| T-Spin detection
| 3-Corner T
|
| Garbage
| None
|
| Sideways speed
| 1/5G (12 Hz)
|
| Max Sideways Delay
| 183 ms
|
| Initial Sideways Motion
| Off
|
| Initial Rotation
| Off
|
| Allow Diagonal Motion
| On
|
| Soft Drop Speed
| 1/2G (30 Hz)
|
| Soft Drop
| Slide
|
| Hard Drop
| Lock
|
| Next Pieces
| 6 Pieces
|
| Next Above Shadow
| Hide
|
| Shadow
| Faint Color
|
| Hide Blocks in Well
| Off
|
| Smooth Gravity
| Off
|
| Trails
| On
|
| Shift scale
| Off
|
| Playfield Position
| Any
|
| Next Piece Position
| Next at Right
|
| Mode Name (Origin) | Master (TGM2) | T.A. Death (TGM2+)
|
| Gimmick
| Marathon | Marathon
|
| Well Width
| 10 | 10
|
| Well Height
| 20 | 20
|
| Enter above ceiling
| Off | Off
|
| Speed curve
| Master | Death
|
| Max entry delay
| 500 ms | 250 ms
|
| Randomizer
| History 6 Rolls | History 6 Rolls
|
| Hold piece
| Off | Off
|
| Rotation system
| Arika | Arika
|
| Floor kicks
| Off | Off
|
| Lockdown
| Step reset | Step reset
|
| Lock delay
| Set by speed curve | Set by speed curve
|
| Line clear delay
| Set by speed curve | Set by speed curve
|
| Clear gravity
| Naive | Naive
|
| 4x4 squares
| Off | Off
|
| Scoring
| N/A | N/A
|
| Drop scoring
| None | None
|
| T-Spin detection
| None | None
|
| Garbage
| None | None
|
| Sideways speed
| 1G (60 Hz) | 1G (60 Hz)
|
| Max Sideways Delay
| 250 ms | 250 ms
|
| Initial Sideways Motion
| Off | Off
|
| Initial Rotation
| On | On
|
| Allow Diagonal Motion
| Off | Off
|
| Soft Drop Speed
| 1G (60 Hz) | (Disabled)
|
| Soft Drop
| Lock | Lock
|
| Hard Drop
| Slide | Slide
|
| Next Pieces
| 1 piece | 1 piece
|
| Next Above Shadow
| Hide | Hide
|
| Shadow
| None | N/A
|
| Hide Blocks in Well
| Off | Off
|
| Smooth Gravity
| Off | (Disabled)
|
| Trails
| Off | Off
|
| Shift scale
| Off | Off
|
| Playfield Position
| Left or Right | Left or Right
|
| Next Piece Position
| Next at top | Next at top
|
| Well Width
| 10
|
| Well Height
| 20
|
| Enter above ceiling
| On
|
| Speed curve
| Exponential
|
| Max entry delay
| Off
|
| Randomizer
| 7-Piece Bag
|
| Hold piece
| Empty
|
| Rotation system
| SRS
|
| Floor kicks
| Unlimited
|
| Lockdown
| Move Reset
|
| Lock delay
| Set by speed curve
|
| Line clear delay
| Set by speed curve
|
| Clear gravity
| Naive
|
| 4x4 squares
| Off
|
| Scoring
| Lj
|
| Drop scoring
| None
|
| T-Spin detection
| 3-Corner T
|
| Garbage
| None
|
| Sideways speed
| 1G (60 Hz)
|
| Max Sideways Delay
| 183 ms
|
| Initial Sideways Motion
| On
|
| Initial Rotation
| On
|
| Allow Diagonal Motion
| Off
|
| Soft Drop Speed
| 1G (60 Hz)
|
| Soft Drop
| Slide
|
| Hard Drop
| Lock
|
| Next Pieces
| 8 Pieces
|
| Next Above Shadow
| Hide
|
| Shadow
| Faint Color
|
| Hide Blocks in Well
| Off
|
| Smooth Gravity
| On
|
| Trails
| On
|
| Shift scale
| Off
|
| Playfield Position
| Left
|
| Next Piece Position
| Next at Right
|